Course: Design for VR
Year: 2021
Year: 2021
In my studies, we created an experiential game based on
a movie, "12 Monkeys," in groups of three students.
The game has a postapocalyptic, toxic feel with signs for 2020.
For this project, we used Unity, Cinema 4D, and Photoshop.
a movie, "12 Monkeys," in groups of three students.
The game has a postapocalyptic, toxic feel with signs for 2020.
For this project, we used Unity, Cinema 4D, and Photoshop.
About The Game
The game is set in 2040, 20 years after COVID-19 destroyed most
of the population, and the last survivors were brought underground to survive.
It is the player's goal to identify signs of life above the earth, in the Habima
in Tel Aviv, and photograph them in order to determine if there
have been any survivors.
of the population, and the last survivors were brought underground to survive.
It is the player's goal to identify signs of life above the earth, in the Habima
in Tel Aviv, and photograph them in order to determine if there
have been any survivors.
The Full Game
Frames From
The Game